//-----------------------------------------------------------------------
// <copyright file="GvrEditorSettings.cs" company="Google Inc.">
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------

using System.Collections;
using UnityEditor;
using UnityEngine;

/// <summary>A custom editor window used to set editor preferences for GoogleVR.</summary>
/// <remarks>
/// Editor preferences are editor specific options that help build and test applications from within
/// the Unity Editor.
/// </remarks>
internal class GvrEditorSettings : EditorWindow
{
    private void OnGUI()
    {
        // Label for Controller Emulator settings
        EditorGUILayout.LabelField("Controller Emulator", EditorStyles.boldLabel);

        // Option to control Handedness
        GvrSettings.UserPrefsHandedness oldHandedness = GvrSettings.Handedness;

        GvrSettings.Handedness = (GvrSettings.UserPrefsHandedness)EditorGUILayout.EnumPopup(
            "Handedness", oldHandedness);

        if (oldHandedness != GvrSettings.Handedness)
        {
            UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
        }
    }
}
